Demo

The new IGF Demo is online! You can download it here:

Melolune IGF demo

Melolune IGF Demo

You no longer need to download any additional files in order to install and play the game. This version is about the same length as the 2nd demo (between 2-4 hours depending on how you play), it ends roughly around when you get on the boat to Ciro. But if you’ve already played the 2nd demo, I recommend you still try out this version if only for the new introduction ^_^ Things you can find in the new demo:

-Updated battle system with more interesting battles
-New menu system
-New introduction which offers more insight into Achaius’ childhood world
-Original musical dungeon mechanic with new music
-Added sidequests
-Improved maps and bug fixes

17 Comments »

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  1. Playing it right now and enjoying the lovely music, great quality soundtrack.

  2. This is a lovely game. These are some of the prettiest tile-based graphics I’ve seen. And the music is great!

  3. Tee-hee… I’ve been wanting a music file of Ultimate Battle for my music collection ever since I heard it in Plants vs. Zombies, but I couldn’t get it from that game because PopCap had locked away all your music in that darned main.pak file. But I was able to get it from this game instead. Yay! :-D

    As for the game itself, I think it’s giving away too many HP-restoring items and not enough MP-restoring items, which is a bummer to me because I like using special attacks. I’d like it if you could adjust the balance for the next version.

    • Hi Pikadude, thank-you for the feedback. One of my friends pointed out that with just a little grinding in the Upperland Forest he was able to amass 99 Tonics! So I’m definitely making sure to change that. I’ll also have a few more MP restoring items in time for the 3rd demo :)

      And I’m so glad you liked “Ultimate Battle”… I’ve been really wanting to release a Plants vs. Zombies OST with all that music on it, but I’m still waiting on Popcap’s approval. If I can though, I’ll definitely post about it here :)

  4. This seems like a REALLY fun game, and i downloaded it but, it pops up then closes D:
    i wonder what it is

    • Hi Aurora :) Hmm… have you downloaded and installed the RTP? That’s the first thing that comes to mind, but please let me know if it’s still not working.

  5. I love the music!
    The storyline is good.
    Its just amazing.

  6. Noo I don’t know what to do when you try to get a pass to Debonet.
    I mean how do I get a pass? Any one know?

    • Hi Jason, thank-you for checking out the demo, and I really appreciate your support ^_^ In order to get the pass you have to go to the town of Basho which is directly north of Debonet. As long as Andy (blue haired guy) is in your party, you can go to the guard’s station there and they’ll give you a pass.

      • Oh thanks i feel dumb :p

  7. Looks really good! Can’t wait for the full game to come out!

  8. Hi!
    i’m downloading the game…
    i suposed:thats the game of Laura Shigihara i must play it…

    you are mi IDOL!!!

    Plants vs Zombies is the best game i played in my life
    TNX

  9. TNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNXTNX for the game i cant wait the Full game ^^

  10. I’m playing it now and i think it’s good. Music is great, maps are detailed. But there is one thing i think you should add- some kind of enemy health bar in battle or something like this so player could see how much hp enemy had.

  11. [...] asked me about the level design process and I want to share this with you. ( Check out the demo of Melolune, Laura’s latest RPG! [...]

  12. 加油~

  13. Hi there!

    just wanted to pop in and give my thoughts on the demo (version 2.2).

    first of all, I enjoyed it very much! The humor is golden and the atmosphere is fantastic. Leeble Village really looks like a lovely place to live! And the music is top-notch. ;) (Although the Plants vs Zombies song during the boss battles did draw me out of the world a bit; I guess that’s a placeholder? =P )

    I did find some textual errors though: Here are two for if you haven’t caught them yourself yet.

    1. When you talk to the soldier in the weapons/armor shop in Basho, the weapons vendor responds to his remarks. The text/name/title above that response says he’s the “Armor Vendor” though instead of the weapons vendor.

    2. Mola has the same wrong text/name/title in one instance. He/she is called “Melolune” right after you beat him/her in the boss battle.

    I think there were 1 or 2 other small errors like these somewhere in the beginning of the game, but I’m afraid I didn’t think of writing them down when I saw them… =(

    Oh also, in Debonet, when you look at the statue in the weapons/armor shop, the armor vendor shouts something like “Is there something wrong with your hands?” I was wondering if that shouldn’t be “Is there something wrong with your eyes?” instead, since he obviously does’t want you to touch it. XD

    Apart from that, I feel the game might be too easy. I don’t know if that was intentional for the demo? Anyway, I didn’t use any consumables and didn’t grind, but I never really got into any danger in the battles. Since you’ve got a great save system (you can save at anytime AND the games itself offers to save regularly <3 ) I think you can safely increase the difficulty. =)

    Oh, and I was wondering if there's a way to quit the game during the very first part, so between the start of the new game and when you arrive at Leeble Village? Since pressing ESC didn't open the main menu for me. If not, then it might be good to add that. =) (I think it's good to be able to quit at anytime, just in case you suddenly get a phone call or something and can't play on. =P)

    OK, enough rambling from me. Let me say again that I really enjoyed playing the demo, mostly because of the terrific atmosphere (backgrounds and music) and because of the humour too. I hope my comments are of any help; I'd love to try and track down the other 1-2 textual errors I think I remember, if you'd want me to.

    OK, thank you for sharing the great demo and thank you for your time reading my ginormous post! ^_^


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