Yays and nays

January 22, 2008 at 12:07 pm | Posted in Uncategorized | 2 Comments

I finally finished integrating the music into the introduction! Sadly, as I was cutting out two measures from “The Great World” I managed upon a familiar problem… synchronization issues. I remember only a few days ago I was recording the Triton as it played back my MIDI sequence using its own sounds. Everything synched up perfectly. But today, I tried this very same thing only to find that when I played back the MIDI at the same time as its audio counterpart, the audio would gradually become out of sync with the rest of the project. After about a minute, it was a whole second off and screwing up the entire song. Just like before. Anyone who knew the 2004-me knew that this was like the bane of my existence. I don’t know how much of my life was spent on forums and help sites attempting to fix this. Let’s just say I spent years getting around this. YEARS. No one could get it to work. In the end I just chalked it up to my precarious setup (laptop->external soundcard->mixer->hard synths, etc.), which seems logical because when I got a desktop (internal soundcard) and Sonar 6 (thank-you George) my problems finally (after like 3 years) disappeared.

Suffice to say I had a complete and total breakdown. I was sitting at my computer bawling thinking about how just the other day I was like “wow, it’s SO wonderful not to have sync issues… it makes my job like 100x easier.” So frustrating. But thankfully we had a great time tonight and it totally took my mind off of things. George’s comapny had its belated Christmas party at Dave & Busters, so we all got drinks and played lots of games and talked about fish genes and Megaman. I won a fabulous flashing amulet that looked like a raver’s version of the sparkly from Secret of Nimh. After getting home, I found an alternate soft synth to use for “The Great World” so I wouldn’t have to bother with audio… (when cutting two measures out and re-exporting the .wav, I needed to find a sound to go with a track which was previously utilizing a soft synth I no longer had). Then I was able to import that shorter version, and messed around with the ME until it finally fit.

Yay! And nay… I’m going to be dealing with the sync crap again *sigh*. But on the bright side, I’m really happy to be getting things done. I’m almost almost finished with the demo… I just have to put in some more music.

New Screenshots!

January 10, 2008 at 4:16 am | Posted in Uncategorized | 1 Comment

Yay! Now you can check the Screenshots section for a bunch of new screenshots like this one.

Leeble Lake

*note: These screens are still using the old spritesets. I’m planning on replacing several of them after the demo work is finished.

Demo coming soon

January 10, 2008 at 2:46 am | Posted in Uncategorized | Leave a comment

Happy New Year!  I realize I haven’t updated in a while, but I’ve been hard at work.  Originally my goal was to have a playable demo out by the new year, but I ran out of time… but I’m actually very close to finishing it. 

-I redid most of the first areas of the game (it no longer looks like the horizon abruptly runs into the sky)
-I redid the intro (now instead of a campfire scene, I’m shedding a little light on Achaius’ past through a series of flashbacks that culminate with the Leeble Defenders doing rounds)
-New music “Starlight” created for the introduction
-Izaya is completely finished (interior and exterior mapping, events, etc.)
-Basho and Melolune are completely mapped
-opening credits

What I still need to do for the demo:

-events for Basho (check point station)
-mapping for Debonet (so there will be guards to say “you can’t enter without a pass”)
-battles for the Melolune cave
-cutscene with Dolby
-Blue Star logo
-event/battle leading up to Melolune (right outside of Debonet)
-insert the intro music “Starlight” and “The Great World” into the intro/call wind noise/fade in and outs
-a few more pieces of music

I wanted to have new spritesets for the main characters, but I’m not sure if it’ll happen before I release the demo. That being said, the screenshots I’m going to post will be using the old sprites. 

I also need to break this terrible nocturnal habit.  For some reason, I’m not creative until the sun has set… last night I was up til past 7am working on the game, and I didn’t wake up until 2pm.  You’d think that getting 6-7 hours of sleep would leave me feeling rested, but no.  I’m sure humans were meant to be diurnal; the proof is in the way I feel when I stay up all night and wake up past noon.  How does it feel?  Crappy.  I felt like a zombie for at least 30 minutes after rolling out of bed.  Thus is the life of a contractor.  But one of my new year’s resolutions is to not live nocturnally.  After all, there are never enough hours in a day that begins at 2pm.

I felt a lot better after things got rolling however.  I taught a couple private piano lessons and had some dinner with George.  Now I’m charged and ready to work again.  Perhaps I can upload some stuff tonight…

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