IGF 2010 Finalists Announced

January 4, 2010 at 8:30 am | Posted in Uncategorized | 6 Comments

Happy New Year everyone! I wish you all lots of happiness in the coming year ^_^ Well, I have a couple updates for you tonight: First of all, the 2010 IGF Finalists were announced just a few hours ago… congratulations to all the finalists, and to all those who shared their creative projects with us by entering their games into the contest! Sadly Melolune wasn’t an audio finalist, but I was still happy to have participated in such a great event. The IGF gave me something to focus on, which allowed me to get a ton of work done in a short period of time… I also had the pleasure of playing so many great games as a result. And for those who are interested, here are this year’s finalists:

Seumas McNally Grand Prize:
Joe Danger (Hello Games)
Monaco (Pocketwatch Games)
Rocketbirds: Revolution! (Ratloop Asia)
Trauma (Krystian Majewski)
Super Meat Boy! (Team Meat)

Excellence In Visual Art
Shank (Klei Entertainment)
Owlboy (D-Pad Studios)
Trauma (Krystian Majewski)
Limbo (Playdead)
Rocketbirds: Revolution! (Ratloop Asia)

Excellence In Design
Miegakure (Marc Ten Bosch)
Star Guard (Sparky)
AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard For Gravity (Dejobaan Games)
Monaco (Pocketwatch Games)
Cogs (Lazy 8 Studios)

Excellence In Audio
Super Meat Boy! (Team Meat)
Shatter (Sidhe)
Closure (Closure Team)
Rocketbirds: Revolution! (Ratloop Asia)
Trauma (Krystian Majewski)

Technical Excellence
Closure (Closure Team)
Limbo (Playdead)
Heroes Of Newerth (S2 Games)
Joe Danger (Hello Games)
Vessel (Strange Loop Games)

Nuovo Award
Today I Die (Daniel Benmergui)
A Slow Year (Ian Bogost)
Tuning (Cactus)
Closure (Closure Team)
Enviro-Bear 2000 (Justin Smith)

On the Melolune front, I finally finished all the maps for the Saphine Kingdom (the 2nd to last location in the game) so I’ve got a few screenshots to share:

This first one is inside the palace there… I designed this palace as a place I would want to live in. There are trees growing through the floors, hanging plants everywhere, waterfalls and fountains, depressions in the floors with pillows and blankets where you can take naps, stone and marble, etc. It’s really unconventional.

This screenshot is from a series of mini-quests the party members have to complete once they arrive… in this one, Hawk helps Andy take a bunch of children camping.

This is the kitchen… nothing much to say except that they don’t have a conventional kitchen. And there’s trees growing through the floors. I love when trees grow through the floors!

Awesome Art
And the last thing I absolutely must share is this wonderful fanart that Substance20 made for me… I really love it! I think my favorite part is how he wove several Melolune-filled staffs into the background… so cool. Thank-you very much!

Well, that’s about it for today! Again, I hope everyone has a great year… ^_^


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  1. !!!

  2. Wow, that is some beautiful fan art! I wish I could draw you something like that, but unfortunately my art skills are rather limited. I really like these new screenshots, especially the first one. When I was a kid, our neighbor had a tree growing through his porch that had a swing on it, so I totally understand why you would think “trees through the floor” are so cool!

    I’m sorry to hear about the IGF… I was really hoping you’d be nominated as an audio finalist actually. It’s been years since I’ve loved video game music as much as the music in your game.

  3. Waterfalls, night sky, and trees are growing from the floors.. Awesome!:) After I played the demo version I’ve been relaxed for the whole day, birdies, sounds of water, visual effects of the oozing sunlight, etc, it made an impression on me. I’d love to play more^^.

    Fanart is excellent 🙂

  4. That palace sounds awesome. I want to live there, too. I’d love nap spots like those.

  5. I love how it’s coming together so far! I can’t wait to play the actual game. 🙂

  6. Hey! Love the trees growing out of the floor 🙂 What’s the latest?

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