Get Involved!

First of all, I want to say thank-you to everyone who has taken the time to play the game and leave me words of encouragement… this means so much to me! Some people have asked if there’s anything they can do to help… so I came up with a few things:

-I’m always looking for game testers! Rpgs are so long and detailed that there are an amazing amount of little bugs that easily escape my attention >_<
-Tell your friends about Melolune!
-Put a stamp in your forum signatures that point to this website.
-If you have any fanart or anything of that nature, I'd be happy to post it here πŸ™‚

Once again, thank-you to everyone who has left me motivational comments or messages… it's really helped during the tedious times!

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  1. Hello Laura!

    You have caught my interest in your game. You sure did.

    I’ve been keeping track of you for some time now after I heard your songs “Drift” and “Traces”. I saw you actually made your own game! Pretty impressive, yep, yep.

    To clear things up, I work with RMXP myself and have +/- 3 and a half year experience with the program. I also do art and stuff like that.

    I have a small portfolio since I’ve developed a new style not so long ago but now I think I’m ready to actually go deeper within the world of Game Design in terms of Art, Graphic, Concept Art and Level Design. (This is what I really would love to do later and I keep practising and perfecting of what I know).

    I added you on my MSN, If you would like I could also e-mail you but MSN looks like a quicker way to show you my portfolio.

    Hope I’ve made you curious and I’d love to see a reply!

    With best wishes,
    Martijn Verstappen

  2. wow… you’re so amazing… not only you sing so beautifully, you also make inde games…:) the first time i heard your voice in the plants vs zombies game i couldnt stop listening to it… then when i heard that you had more songs… i just had to find more…. πŸ™‚ i hope that someday soon you would make an album… i would surely buy it… and i also wish that ull be successful in finishing this game… i look forward to playing it….. i wish you more success and gudluk!!!!! πŸ™‚

  3. Hey, Laura! I’m visiting from the PvZ forums on Steam, and I just downloaded the demo of your RPG. Being an RPG maker myself, I’d be happy to tell you what I think of it once I’ve played it for a while. You can expect to hear from me again (hopefully sometime soon).

  4. Hello! I randomly came across your game while searching for independent RPGs. I loooooove the way it is turning out. It looks like everything I would ever want in a video game.

    Do you have a mailing list or an RSS feed so that I can subscribe to how your game is coming along? You should maybe consider getting a myspace so that people (like me) can stay in touch.

    Also, I just wanted to let you know that I’m a computer programmer and composer as well. And I know how easy it is to get wrist pain. You should definitly consider getting an ergonomic keyboard and mouse. I know my ergonomic keyboard has helped out a ton.

    So yea if you have any questions about that, I’m always happy to help people with better computer health. You have to stay healthy, so you can finish Melolune! πŸ™‚

    -Danny G
    Songwriter/Composer
    http://www.dannyandthebygones.com
    dannyandthebygones@gmail.com

    • Out of pure curiosity, gonna’ go check out some of your music and games on your site now myself.

  5. hi Laura,

    Cool RPG, cool PvZ music, cool career. I actually posted this comment because “The Blue Star” reminds me of an RPG for the Sega CD that took Japan by storm ( wasn’t so successful in the US) and was re-released on PSX, Saturn, etc called Lunar. Are you a fan of that game? I was pretty into it a decade and a half ago. It also had great tile based art and would be worth a look if you haven’t tried it. I was the president of my college’s videogame developement club and we made a whole mess of incomplete games/demos before I graduated and it colapsed, but yours beats them all.

    • Actually, now that I think about it, I have a natural talent for finding bugs in games. Also for finding “codes” in those old comnsole games from the 80s and 90s. If you have any beta testing slots I can help out.

  6. Awesome! I can’t wait for the final release!

    I’d love to help with bug-testing, but I usually don’t try everything, so I won’t be that helpful.

    But it’s awesome! Keep up the good work~

    And thank you for the inspiration. in so many different things.

  7. Hi! I was wondering how you enabled your RPG to be downloaded and played without the additional RMXP files. I am working on my own RPG and it would help out if you could tell me!

    • RMXP as in RPG Maker XP files? That’s probably because, to my knowledge, this game isn’t made with any kind of RPG Maker. πŸ˜‰

  8. how do you pronounce this word, LEEBLE

    • My thoughts are it’s probably ‘Leeball.’

  9. Your Melolune demo was very fun and I can’t wait for the game to be completed! You have so much talent and you are adorably cute and I love your voice. Best wishes and best of luck to you in the competition!

  10. i want to traduce melolune into spanish, i love this game and i have no problem, ii perfectly can traduce the game ;D email me

  11. Hi! I’m Akira I work at lemon banjo entertainment! we are making a comedy MMORPG and i was wondering could you do some kind of cameo and/or can we make a temporary melolune area thx
    -A

    • This is a pretty big indie release, so asking for a free cameo is probably too much to ask. Asking to make a Melolune area may be a more reasonable question, though.

      Also, link me to what you’re making if there’s any sort of development blog or the like at the moment, I may be interested in giving it a go when it’s done. What else have you made in the past?

  12. Have been in the indie scene for many years now, however only as a player, not a developer. I really have no ability, nor interest to be honest, in creating games in any aspect. However, that’s given me plenty of time to try out literally thousands of games, and give feedback/constructive criticism and pointing out bugs on many games, mostly via GameJolt.

    So long as you don’t mind me pointing out what’s wrong and what could do with changing and not just the positives, and as long as the game works on my crappy computer (trying the demo out today, it’s downloading now), I should definitely be up for testing if you’re still seeking testers. πŸ˜€

  13. Hello there Laura! Only just found your site a few days back, and immediately had to run through your current Melolune demo! Let me tell you, it was fantastic. The idea of an RPG with a musically based storyline appeals to me on many different levels, and what wonderful music it is at that! As an avid writer and gamer, I enjoyed how your story began, and how it meshed with the art and music. There were remarkably few bugs, and most at the very end of the demo itself. I hope Melolune can be released in the future so I can add it to my collection of your music. Feel free to let me know if you need any help at all with testing, or anything else really, as this was one of the coolest demos I’ve seen in a while.

  14. Hi, Laura! πŸ™‚

    Can I ask you a favor?
    Can I make you some concept art for your RPG?

    If so, please post a comment on my blog:

    artisteforacause.wordpress.com

    Thank You!!!

  15. in addition, i would like to create some new locations in your game to expand it more…

    Thanks! πŸ˜€

    (my site is new as of now.. and i am willing to help you!!!)

  16. Heya! γ―γ˜γ‚γΎγ—γ¦! I just stumbled upon this site earlier today via Plants Vs Zombies via Popcap via looking at Bejeweled stuff. I noticed the video and link to Melolune and tried it out. Pretty good so far. I like the way Melolune is used and what you hear when you use it.

    Part of the reason I tried it was because I noticed that you said you’re looking for beta(/alpha) testers. Well, I’m willing to give it a go. I’ve helped test and otherwise contribute to a couple other independently made games, and have also done a little pinch of programming, so I have a good idea what to expect and how to contribute. If you don’t mind, I’m willing to contribute for more than just looking out for things like bugs and gameplay stuff, though if you’d rather that I don’t, I’d understand.

    On a vaguely related note, I was thinking of sending an email instead, but I can’t seem to find your email address, or a link to send an email, on either this site, or on shigi.wordpress.com .

  17. First I want to say great job on PvZ, your videos are awesome. Second I can’t wait until Melolune comes out I’ll try to get the game if I can.

  18. Is this the best place to post game feedback/bugs?

  19. Hi! Your game design is great! I really like all the small details you created! Leebles are sooo cute! I am waiting patiently for the release! Bye, drakov ^o^

  20. Hi! I’ve listened to all you piano pieces and watched all your youtube videos, and I have to say that you’ve got talent! You sing pretty well, and also you’re AMAZING playing piano, and I enjoyed your game very much, I wasn’t expecting something so elaborated. Keep doing what you do, you’re the best!;)
    Greetings from Spain!!
    PS: excuse me if my english is bad, I’m just a teen:)

  21. Loved the Demo. Music, art, story, and characters. +1 fan!

    Some little and not so little glitches I found:
    After you get into uniform three people are now invisible, but can still be talked to; Hawk, (says “nice”), and two people sitting in the Cafe’.
    Miscillanious non blocking tiles:
    the four patrolling guard,+ 2 more, chest in Hawks dock cabin,
    cliff tile in backyard beach, crowd by musicians,tree+table in ship.

  22. i think your game is awesome and i really hope you continue making it.

  23. I just finished your Demo and I loved it. Only problems I saw was a few items you could walk through that should have been solid one such was a chest in Hawks room

  24. I played your demo for a few hours tonight. I am struck by a few things, most notably that I haven’t actually played a game like this since the old school Final Fantasy titles. 4,5, and 6 come readily to mind. I don’t know if you are truly interested in the opinion of some old geezer like me that actually remembers when “Yar’s Revenge” was a fun new title, but on the off chance here we go.

    First, there doesn’t seem to be any options with leveling unless they show up after the point I played to. Not that this is a bad thing, really. But leveling options are one way to open the door for replay value, the more the better. It certainly isn’t needed to make the game neat, you have achieved that by virtue of an interesting soundtrack and fun characters. But it would increase the probability that I would buy it, and I have to believe that I am not alone in that.

    Second, I like the idea behind music as the force that moves the mysticism. It makes at least as much sense as “magic words” and is much nicer to listen to. My only issue with it is basically a quibble, in that I think it has more potential toward the storytelling than I have seen. Perhaps that comes later. I surely hope so. Thus far I have primarily seen the Melolune musical collectables used as though they were keycards of a sort. When you collect up the ones you need and put them where they go you can move to the next area. It may well be that is all you ever intended them for and if so there is no real problem with that. But I was hoping for more.

    The overmap view is very Lacking. I understand that it is intended to be a map, useful primarily or even solely to ferry the plot from point A to point B, but after getting spoiled on the truly beautiful sprites and backdrops in the main portion of the game, the overland map is like a giant wet blanket reminding me that I am playing a sprite game, however cute, rather than, say, Left 4 Dead 2 or even a current generation RPG. I think you can glory in the sprites, you can make it work and be just wonderful. But I also think leaving anything looking like it was slapped together at the last minute for utility reasons is a mistake. A bigger game could perhaps get away with it, trusting that they could blow my socks off when I got where I was going. I don’t think your game can. The graphical bar is set low, but well loved and cared for. It needs to stay well loved and cared for throughout, or the bar will fall.

    Anyway, for the record I truly did enjoy the game to the point I played it. It was like a trip down memory lane with better sound. But as somebody that writes, I know that negative comments are infinitely more useful than positive ones, so here is my two cents. Hope I helped, and if you would like to hear more let me know. Happy to lend a hand.
    DataTroll.


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